﻿package 
{
	import fr.myrddin.jsinput.JsInput;
	import flash.events.Event;
	import flash.display.Sprite;

	public class Main extends Sprite
	{
		private var _asset:FLA_Asset;
		
		public function Main()
		{
			addEventListener(Event.ADDED_TO_STAGE, _init);
		}

		private function _init(event : Event) : void
		{
			_asset = new FLA_Asset();
			addChild(_asset);
			
			new JsInput(_asset.first_txt);
			new JsInput(_asset.second_txt);
		}
	}
}
